4/2/2024 0 Comments Edge blending with meshesTo multiply the two images together, set the blend mode of image two to multiply. Set the resolution of the CompositeTexture texture.Īdd the first texture by left-clicking add new layer, and then selecting the image from the Texture library.Ĭlick add new layer again and select the second image. Blending the seam area Applying cut fibreglass mesh. Right-click the output head and select edit mask ( SoftEdge_output1) and edit mask ( Gradient_output1) in the options window. Apply the mesh with the tacky side to the nail plate, ensuring it is smooth with no frayed edges. This is because the CompositeTexture textures need to be told what textures they contain. Repeat the same process as above when creating a texture but this time choose the texture type CompositeTexture and name it, for example, SoftEdge_output1 and Gradient_output1.Īfter creating the the CompositeTexture texures, their corresponding outputs will turn grey. To do this:Ĭreate two different textures (they do not have to be of the type SoftEdgeTexture but can also be of the types GradientTexture and SolidTexture. Disguise allows the user to generate two different textures and composite them into one single texture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |